Our 12th, and final, LittleBigPlanet Contraption Challenge has arrived over at the Official EU PlayStation Community. To celebrate a whole two years of contraption creating madness, we’re offering you the chance to win a 42” BRAVIA TV!
As the contraption challenges always result in utterly mad, sometimes outright bonkers creations being let loose on LittleBigPlanet; we figured that our final challenge deserves a suitably chaotic theme… In CC12 – you’ll need to create a Sackboy Exterminator.
The LittleBigPlanet Central Spotlight crew have been at it again, this time directing their level loving eyes towards the PSP, and one of the stars of that Community; Jeffcu28.
Coming soon to the PlayStation Store will be a whole series of official Marvel comic Super Hero and Super Villain costumes for your Sackboys and Sackgirls. Starting July 7th and every other week following, we’ll introduce four different Marvel Costume Packs, each with five different costumes depicting Marvel’s mightiest Super Heroes and most dreaded Super Villains. Starting Monday, Marvel.com will unveil the glorious details for each costume. But for now, here’s the full list to let your imagination run wild…
LittleBigPlanet Central’s excellent in depth articles about some of the interesting and creative characters that populate the world of the LittleBigPlanet continues, and we missed a few to boot! We’ve got three excellent features for you to read through, watch the videos, and get some inspiration for your own levels, or just sit back, happy that these people are filling our lives with so much fun!
– Sam Dickinson, Designer
The Bridge Builder was a tricky proposition, because it had to be able to move around easily, but also create a bridge that the tank could cross (and the tank is a pretty weighty engine of destruction). Also, the gaps had to be big enough that the tank couldn’t just roll across them, and so the actual bridge emitting bit was getting a bit big and unwieldy. So we made bridge sections that cleverly expanded immediately after emitting. Not only is it useful, but it looks cool too!
LittleBigPlanet Central have recently re-started their Creator Spotlight series, a series of interviews with some of the most loved creators around. The last in the series was with Morgana25, creator of a whole load of jolly good levels, and this time round it’s the turn of Jackofcourse – joint winner of the Creator of the Year 2009, and all round good chap.
These interviews are a great chance to take a little peak inside the mind of a star creator, allowing us to see what makes their brain work the way it does, so let’s dive on into the brain of Jackofcourse.
Gather round Sackfolk, and listen up, we have something to show you – now sit down, take a deep breath, and look at this; it’s our brand new game, LittleBigPlanet 2!
It’s been a long time in the making, a lot of hush-hush and knowing winks, but we’re incredibly excited to be lifting the veil at last, and showing you what we’ve been up to for the last year or two. We simply can’t wait to tell you everything about it, there’s so many new tools and objects in here that will grant you ultimate creative power to build amazing things, not just vastly improved levels, but entire games too, you’ll see!
– Laura Dilloway, Artist
When Andy first handed this level over it was visualised a lot less clearly than the first two levels, and was literally made up of rubber blocks dictating where the floor and various objects should be! However the necessary parts of the level like the logic and basic landscape took up very little thermometer, and because of this we could pretty much go to town and add as many stickers, objects and materials as we wanted.
We really had a lot of fun doing the art for this level! This was made easier by the fact that there were only a couple of small design considerations that had to be taken into account. Firstly, that once you got into the pogostick there could be nothing in the back thick plane otherwise Sackboy would plane switch back out again (and where would the fun in that be?); and secondly that the pogostick worked better when the floor was rubber.
When Andy first handed this level over it was visualised a lot less clearly than the first two levels, and was literally made up of rubber blocks dictating where the floor and various objects should be! However the necessary parts of the level like the logic and basic landscape took up very little thermometer, and because of this we could pretty much go to town and add as many stickers, objects and materials as we wanted.
We really had a lot of fun doing the art for this level! This was made easier by the fact that there were only a couple of small design considerations that had to be taken into account. Firstly, that once you got into the pogostick there could be nothing in the back thick plane otherwise Sackboy would plane switch back out again (and where would the fun in that be?); and secondly that the pogostick worked better when the floor was rubber.
– Andy Knowles, Designer
‘Turbo! Pack’ Development Diary 5: ‘Hopping Mad’ – Andy Knowles, Designer
When I was young, my pogostick was one of my favourite things. When we came up with the list of vehicles for the this pack, we had mostly wheeled vehicles. I decided to just make the pogostick anyway, because I thought it would be fun to see what happened, And it worked!
It can be a little tricky for people to control to begin with, but once you get the hang of it, you’ll be bouncing pretty long distances. Boing!
LittleBigPlanet Central have recently re-started their Creator Spotlight series, a series of interviews with some of the most loved creators around. The latest in the series is with Morgana25, creator of a whole load of jolly good levels, including the Chroma Stone Chronicles series.
These interviews are a great chance to take a little peak inside the mind of a star creator, so let’s jump right on in and see what it’s like to be Morgana25.