I know you. You’ve gone through the basics and now you’re hooked. You want to know more than simple object placement, you want to know how to program an artificial intelligence created entirely from pistons, or build a world class structure that puts the Taj Mahal to shame.
Whilst we may not be able to quite fulfil those wishes, we can go into a bit more depth in some areas of creation, and reveal some of the tips and tricks that we used to make the game the way it is.
That’s what you’ll find here. The following articles and videos are straight from the horse’s mouth. An 80 legged game developing Horse called Media Molecule - a sure bet in the 5:15 by the way.
Survival Challenges
This video is designed to guide and inspire you to have a go at creating your own Survival Challenge mini-games, and showcases a few good ones to try out for yourself!
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Switches
Presented by designers Mark and Danny, this video will show you the magic behind a whole host of different switch mechanisms. On the menu tonight we have: one shot switches, counting mechanisms, delay mechanisms, multi-task switches and simple logic test mechanisms. Enjoy!
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The Thermometer
The bane of many a Curator's life, the Thermometer. This gauge tells you when your level is too full of gadgets and gizmos, and is on the verge of overheating. But did you know that there are numerous ways to keep the thermometer as low as possible? Find out now in this edition of Tips and Tricks.
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